
Fastest performance:

General:-
* AGP Command FIFO = 2x
* Refresh Optimisation = Enabled

D3D:-
* 3D Filter Quality = Normal
* Alpha Blending = Smoother
* Anti-Aliasing = Fastest Performance (no duh!)
* Guardband Clipping = Enabled
* Level of Detail Bias = 2 or 8 (depends on what driver set u have)
* Maximum Buffered Frames = 1 (more buffered frames can increase performance but can cause system latency)
* Mip Map Dithering = Disabled
* Vertical Sync = Disabled (if suffering from erratic frame rates enable this for some FPS stability)
* Z-Buffer Optimisation = Enabled

OGL/GLide:-
* 3D Filter Quality = Normal
* Alpha Blending = Smoother
* Anti-Aliasing = Fastest Performance (no duh!)
* Depth Precision = Faster (if this causes visual defects set back to "fast".) 
* Force 16bit Textures = Enable
* Guardband Clipping = Enabled (Use EITHER Gaurdband clipping OR HSR, not both)
* Hidden Surface Removal (HSR) = Aggressive Tiling (may cause visual defects)
* Legacy Texture Compression = Enable
* Level Of Detail Bias = 2 or 8 (depends on what driver set u have)
* Maximum Buffered Frames = 1 (more buffered frames can increase performance but can cause system latency)
* Mip Map Dithering = Disabled
* Rendering Color Depth = Software Controlled
* Triple Buffering = Enabled
* Vertical Sync = Disabled (if suffering from erratic frame rates enable this for some FPS stability)


Optimal Performance and visuals (unless specifically stated leave the same as "Fastest Performance" settings)

D3D:-
* 3D Filter Quality = Automatic
* Alpha Blending = Automatic
* Anti-Aliasing = 2x
* Guardband Clipping = Enabled
* Level of Detail Bias = 0
* Mip Map Dithering = Enabled

OGL/GLide:-
* 3D Filter Quality = Auto
* Alpha Blending = Auto
* Anti-Aliasing = 2x
* Guardband Clipping = Enabled (Use EITHER Gaurdband clipping OR HSR, not both)
* Hidden Surface Removal (HSR) = Aggressive Tiling (may cause visual defects)
* Level Of Detail Bias = 0
* Mip Map Dithering = Enabled

Best Visuals (unless specifically stated leave the same as "Fastest Performance" settings):

D3D:
* 3D Filter Quality = High
* Alpha Blending = Sharper
* Anti-Aliasing = 4x
* Guardband Clipping = Enabled
* Level Of Detail Bias = -2 or -8 (depends on what driver set u have)
* Maximum Buffered Frames = 1 (more buffered frames can increase performance but can cause system latency)
* Mip Map Dithering = Enabled
* Vertical Sync = Disabled (if suffering from erratic frame rates enable this for some FPS stability)

OGL/GLide:
* 3D Filter Quality = High
* Alpha Blending = Sharp
* Anti-Aliasing = 4x
* Depth Precision = Faster (if this causes visual defects set back to "fast".) 
* Force 16bit Textures = Disable
* Guardband Clipping = Enabled (Use EITHER Gaurdband clipping OR HSR, not both)
* Hidden Surface Removal (HSR) = Disable
* Legacy Texture Compression = Disable
* Level Of Detail Bias = -2 or -8 (depends on what driver set u have)
* Maximum Buffered Frames = 1 (more buffered frames can increase performance but can cause system latency)
* Mip Map Dithering = Enabled
* Rendering Color Depth = Force 32bpp Rendering (may cause some games not to run, if so then return to the previous "Software Controlled" setting)
* Triple Buffering = Enabled
* Vertical Sync = Disabled (if suffering from erratic frame rates enable this for some FPS stability)




