ThunderGL
OpenGL->OpenGL wrapper.

What is this?
-------------
The TunderGL is a wrapper that you should copy to the directory of the application
that you want to run, then you should start the app. After this the ThunderGL connect
to the system's OpenGL implementation, and controls the OpenGL communication.
With this, can manage stability and performance problems, and we also can use
costum application specific optimisations too. ThunderGL works with every video card.
It can change the version number and we can manage using older cards with new games.
It can emulate and shameless emulate a lot of extensions and functions, and the game
that we using will didint know about the wrapper.
If the necessary feature is available in the original opengl implementation, ThunderGL
will simply use that feature.

Shortly
-speed incrase
-stability incrase
-option to use older video cards

FILES:
------
##################################################
# OpenGL32.dll   #  V0.13A non-public            #
##################################################
#                #  ThunderGL main dll           #
#                #  Free to copy,                #
#                #  Free to use.                 #
#                #  (C)LegendgrafiX              #
#                #  http://LegendgrafiX.tk       #
##################################################

##################################################
# ThunderGL.ini  #  V0.13A non-public            #
##################################################
#                #  config file                  #
##################################################

##################################################
# mesa3d.dll     #  MESA3D                       #
# mesafx.dll     #  MESAFX V6.2.0.1              #
##################################################
#                #  Copyright  Brian E. Paul    #
#                #  http://www.mesa3d.org        #
#                #  NOT PART OF COMPILATION      #
#                #  OPTIONAL EXTENSION           #
#                #  HAS OWN LICENSE              #
##################################################

##################################################
# wickedgl.dll   #  WickedGL special build       #
# mesafx.dll     #  WickedGL special build       #
##################################################
#                #  Copyright  Metabyte, Inc.   #
#                #  http://www.metabyte.com      #
#                #  NOT PART OF COMPILATION      #
#                #  OPTIONAL EXTENSION           #
#                #  HAS OWN LICENSE              #
##################################################

##################################################
# glwrpd3.dll    #  eVoodoo                      #
##################################################
#                #  Copyright  2001             #
#                #  3DGX Graphics Solutions      #
#                #  http://www.evoodoo.tk        #
#                #  NOT PART OF COMPILATION      #
#                #  OPTIONAL EXTENSION           #
#                #  HAS OWN LICENSE              #
##################################################



Version history:
----------------
0.13A (non public, 2007, jan 10.): 
	-Folowwing extensions added to DEFAULT_EXT=ALL:
		GL_ARB_texture_non_power_of_two
		GL_NV_fragment_program2
		GL_NV_vertex_program3
		NV_vertex_program2_option
	-Ability to manual modify the configuration file
	-Modifyable OpenGL version
	-Complex shader handling
	-Ability to disable multitexturing
	-Ability to change GPU name
	-Ability to load manually any opengl implementation
	-Ability to change provider name
	-Ability to set the ThunderGL optimisation levels manually
		
0.1A (nem publikus, 2006, nov 10.):
	-Folowwing extensions added:
		WGL_3DFX_gamma_control
		GL_ARB_vertex_shader
		GL_ARB_fragment_shade
		GL_ARB_fragment_program
		GL_ARB_shader_objects
		GL_EXT_vertex_weighting
		GL_ARB_shadow
		GL_ATI_fragment_shader
		GL_NV_fragment_program
		GL_ARB_vertex_program
		GL_ARB_vertex_buffer_object
		GL_ARB_texture_env_combine
		GL_ARB_texture_cube_map
		GL_ARB_texture_env_dot3
		GL_ARB_texture_env_add
		WGL_ARB_pbuffer
	-Added multi-CPU support (buggy)

http://LegendgrafiX.tk